Tuesday, November 24, 2020

Discussion 8 - Game-Based Learning vs. Gamification

Gamers,

I'd like for us to continue the discussion we had from Week 13 - "Game-Based Learning." Based on the readings and discussions, we were able to differentiate the two concepts. Please provide some examples of the two concepts based on your experiences and identify which one do you think would work best for K-12. Post your responses below and I look forward to this week's discussion.

5 comments:

  1. Every time you talk about game based learning and give us websites I call over my 2nd grade Strong Ranger and test it out. Every time he thoroughly enjoys it! He likes the learning games almost as much as he likes playing Star Wars Battle Front... His is usually the ones that help him with sight words and reading because, honestly reading is his kryptonite! Simple easy to use game-based learning is the best in my opinion for the younger children. The older ones, it will be harder to grab and keep their interest because of how advanced the games that they play for fun are. Just my opinion though.

    Andy D.

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    1. Andy,

      As always, I enjoy knowing that this blog helps your "strong" ranger. I can definitely relate to that term. I do agree that both methods are more relevant in younger learners than older ones. Thanks for the response.

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  2. Pitt,

    This is a great question based on our discussions last week. As we learned there is a huge difference between gamification and game-based learning. There are so many examples out there that it is hard to focus on just a couple. Gamification can be seen in everything from brands like Nike and Starbucks that promote products through a scorecard to “The league of Clinical cases” that focus on challenging our health care professionals in improving the skills necessary to save lives. Game-based Technology follows three categories that include simulation for our military and aviation world, edutainment software that helps gear towards a specific learning goal, and finally serious games that help make learning fun. No matter which way you go either gamification or game-based learning can be successful if you choose the right program for the right kind of audience. Thanks again for the great blog!


    Kevin

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    1. Kevin,

      Thanks for the response. Gamification and game-based learning are becoming more prevalent in education these days, especially at the lower levels. I am curious how adult level education responds to such methods.

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  3. Pitt,

    As already stated this is an great question, but in my opinion it boils down to one thing. That is the amount of money that is available for the design. With gamification you can take an existing product or course and add gamification to make it more engaging. On the other hand with game-based training you may have to create a new program of instruction to meet the desired outcome. I tend the think the game-based training gives more of a total experience by teaching new knowledge and skill and would provide more benefit in the long run.

    Walt

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Discussion 8 - Game-Based Learning vs. Gamification

Gamers, I'd like for us to continue the discussion we had from Week 13 - "Game-Based Learning." Based on the readings and disc...